History Through Games (3) |
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This course will utilize a variety of different game formats, including video games, role-playing games, board games, and sports to explore historical concepts and events. Students will be encouraged to think analytically about the ways games interpret historical events versus textbook explanations. |
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History of Game Design (3) |
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A focus on the history and development of different types of games and game mechanics. Emphasis placed on integrating games with their particular cultural and political context. Students will produce a working prototype of a game as a part of the class. |
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Game Development (3) |
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An introduction to the concepts of game development, including theory, playtesting, marketing, crowdfunding, and the publication process. Students will refine and continue development of a game as a part of the class. Prerequisite: Either HIS 2210/GDD 2210 History Through Games |
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Special Topics in Game Design and Development (3) |
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Advanced study of a designed topic of special interest. Prerequisites: Either HIS 2210/GDD 2210 History Through Games OR GDD 3310/HIS 3310 Game Design History AND permission of the instructor. |
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Internship in Game Design and Development (3) |
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Supervised work in an agency that can provide practical experience in the field of study. Prerequisites: Senior standing, at least a 2.5 GPA, at least 12 completed hours towards the Game Design and Development minor, and the permission of the minor advisor, supervising instructor, department chair, and/or dean. |
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Game Design Capstone (3) |
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This course requires the student to synthesize previous coursework in the minor. Students complete design and development of a working game, suitable for crowdsourcing, and public release. Prerequisite: 15 hours of Game Design and Development minor coursework, including GDD 3320 Game Development. |