Game Design and Development Certificate Program | Troy University

Game Design and Development Certificate Program

Course Format | Course Dates | Current Instructors | Registration | Refund Policy


The tabletop gaming industry has been growing by leaps and bounds over the past several years.  Publishers hunt for new concepts, but creators face obstacles in getting new ideas to them.  Troy University’s three-course online Game Design and Development Certificate Program educates participants in the basics of designing their own tabletop game and bringing it to market effectively.  The program also provides hands-on experience in game design and expert feedback.  Participants will develop a game proposal, create a prototype, playtest it, and develop marketing and crowdfunding campaign plans.  At the end of the program, participants should be ready to market their own game!

Participants who successfully complete all three courses will receive a Troy University Game Design and Development Certificate.

Who Should Enroll?

  • Designers with great tabletop game ideas seeking structured, expert advice on how to finish and market their ideas.
  • Tabletop gamers who would like to learn more about the process of designing and developing a game.
  • Individuals looking for a job in the industry and wanting a leg up on the competition.
  • Educators interested in gaming in the classroom who want to learn more about the process and business of game design and development.

Course Format

The Game Design and Development online Certificate Program is formatted into three courses.  Each course lasts 5 weeks and awards 2.0 CEUs; 6.0 CEUs for the entire program.

  • Course 1 – Basics of Game Design.  Participants learn fundamental vocabulary and types of games, play through representative games, work through activities with the process of game design, discuss issues in modern game design, develop a proposal for a game, and begin making a working prototype for a game.
  • Course 2 - Game Development I (Prototyping and Playtesting).  This course covers the development of a working prototype and introduces participants to the various types and uses of playtesting.  Participants will continue these processes for their own games.
  • Course 3 – Game Development II (Crowdfunding, Marketing, Artwork).  The final course in the series covers basics of marketing games, including developing one-sheets and presentations of games, planning social media campaigns, and researching different ways of having games produced, including crowdfunding campaigns.


Program Dates:  TBD

  Please register by (date TBD) to allow for materials and log-in credentials to be prepared.

CE 370 - Course 1:  Basics of Game Design – 

  • Week 1:  Introduction to Game Vocabulary and Types of Games
  • Week 2:  Representative Game Play; Issues in Modern Game Design
  • Week 3:  Representative Game Play; Elements of Games - Mechanics
  • Week 4:  Representative Game Play; Elements of Games – Instructions
  • Week 5:  Representative Game Play; Initial Proposals; Intro to prototyping

CE 371 - Course 2:  Game Development I – 

  • Week 1:  Developing initial working prototypes
  • Week 2:  Types and purposes of playtesting
  • Week 3:  Presentations and comments on first run prototypes
  • Week 4:  Feedback on playtesting; Interpreting playtesting results
  • Week 5:  Finessing working prototypes; initial ideas on artwork and prototypes

CE 372 - Course 3:  Game Development II – 

  • Week 1:  Introduction to marketing games
  • Week 2:  One-sheets, promotional and play-through videos
  • Week 3:  Social media campaigns; on-line reviewers and blogs
  • Week 4:  Game presentations; submit marketing plan
  • Week 5:  Crowdfunding basics and plans 

Current Instructors

Dr. Elizabeth (Scout) Blum is a professor of history at Troy University. She regularly uses games within her college classrooms and in her work with the Boy Scouts. She is also owner of Mockingbird Games, a small game publishing company that focuses on helping young people turn their game ideas into marketable products. She is currently working on Adopt Me!, a game about helping stray animals find homes through a shelter.

Dr. Andrew Peterson is an instructor with Ferris State University's Digital Animation and Game Design Program, where he teaches introductory game design and development courses to future video game designers. He also instructs other faculty members in how to introduce games and gamification in their classrooms. As a part of his dissertation, Dr. Peterson designed enRolled, a game about negotiating the first year of college.

Dr. Pat Marino is a tabletop game designer with USAopoly in San Diego, California. His dissertation explored the gamification of higher education as well as educational game design. He has numerous tabletop games to his credit, including Court of the Dead: Mourner's Call, Gem Hens (with Jim DiCamillo), Die Hard: The Nakatomi Heist Board Game (with Sean Fletcher), and Harry Potter: Death Eaters Rising (with Andrew Wolf).


Registration, Course Fees, and Materials

Save money!  Register for the complete program and pay only $1,799

Register for one course at a time and pay $750 per course.

Course fee includes:

  • Textbook – Tracy Fullerton’s Game Design Workshop
  • Game designer’s kit – with materials to help you get started designing

Course required games (to be provided by student):

  • Dominion, 2nd edition
  • Puerto Rico
  • Pandemic
  • Klaus Teuber's Cata, Trade Build Settle, 5th edition

Register Now

Once you click to register, the next page will be Trojan Web Express. On this page, click on Select Classes. Scroll down and choose CE370, CE371, and CE372, then complete the registration process. Have credit card ready.  When registration is complete, you will be sent a payment acknowledgement with user ID to the email you provided on your registration form.  A separate email will be sent with login credentials.

For registration and billing information contact Continuing Education &  Outreach at

Cancellation Policy

Failure to log into the course does not constitute withdrawal.  The office of Continuing Education & Outreach must be notified directly for withdrawal requests to  Withdrawal must be made by the registrant, in writing, at least three working days prior to a course’s beginning to receive a refund.   Any materials received by the student must be returned unopened/undisturbed before a refund amount can be determined. Courses are subject to cancellation based on insufficient enrollment.  In the event a course is cancelled, registrants will be notified and the appropriate refund will be made.  Once the course begins, no refunds will be made. 

Cancellation Contact Information

Troy University
Continuing Education & Outreach