This course will utilize a variety of different game formats, including video games, role-playing games, board games, and sports to explore historical concepts and events. Students will be encouraged to think analytically about the ways games interpret historical events versus textbook explanations.
A focus on the history and development of different types of games and game mechanics. Emphasis placed on integrating games with their particular cultural and political context. Students will produce a working prototype of a game as a part of the class.
An introduction to the concepts of game development, including theory, play testing, marketing, crowdfunding, and the publication process. Students will refine and continue development of a game as a part of the class. Prerequisite: Either HIS 2210/GDD 2210 History Through Games
Advanced study of a designed topic of special interest. Prerequisites: Either HIS 2210/GDD 2210 History Through Games OR GDD 3310/HIS 3310 Game Design History AND permission of the instructor.
Supervised work in an agency that can provide practical experience in the field of study. Prerequisites: Senior standing, at least a 2.5 GPA, at least 12 completed hours towards the Game Design and Development minor, and the permission of the minor advisor, supervising instructor, department chair, and/or dean.
This course requires the student to synthesize previous coursework in the minor. Students complete design and development of a working game, suitable for crowdsourcing, and public release. Prerequisite: 15 hours of Game Design and Development minor coursework, including GDD 3320 Game Development.